
(S11)Sejuani TOWER DESTROYER JUNGLE GUIDE. Sejuani Build Guide : (S11)Sejuani TOWER DESTROYER … Social Media & Links 1 History 2 Timeline 3 Player Roster 3.1 Former 4 Organization 4.1 Current 4.2 Former 5 Tournaments 6 Media 6.1 Images 6.2 References The Tower is an Italian team.
Alistar's appearance is art made specially for the game.The Tower is an Italian team. Annie's two appearances are based on the first splash arts for her Classic and Goth skins. Amumu, Kayle, Master Yi and Ryze's appearances are based on the first splash art of their Classic skins. Alistar, Amumu, Annie, Kayle, Master Yi, and Ryze feature on the title screen. Being released shortly after the Beta Test and before Season One, the graphics and aesthetic of all the assets in the game including map textures, turret designs, enemy models and even title screen matched that with the corresponding League of Legends assets at the time. The gameplay also draws a lot of inspiration from Fieldrunners, a Tower Defense game that was popular at the time. Similar to how League of Legends was based on the Defense of the Ancients: Allstars mod from Warcraft III: The Frozen Throne, League of Legends: Turret Defense drew inspiration from another Warcraft III mod aptly called Tower Defense. It was the first mobile game and second ever game that Riot Games has ever published. League of Legends: Turret Defence was Riot Games' take on the Tower Defense genre. Two difficulty options were also available: Normal and Hard. The Endless mode instead has an infinite number of waves for the player to defend against. The 50 Waves game mode has the player go through 50 waves of enemies.
There were two game modes: 50 Waves and Endless. There was also no indicator for what enemies the upcoming waves would send out. No information was given regarding the stats of neither the turrets nor the enemy units, making it difficult to gauge the exact damage output of turrets. The game could be fast-forwarded by tapping the corresponding button. The turrets also blocked grounded units' path, adding an element of strategy for path and maze construction to hinder the enemies' progress as much as possible. Using gold, the player could select, place and upgrade turrets on the map to attack and eventually kill these enemies with targetting priority given to the frontmost opponent.
Players had a limited amount of lives which were lost whenever an enemy breached the exit point.
On a custom version of the old Summoner's Rift, enemy units marched through the map from an entry point to an exit point in waves.